ColonyZ is a game I am developing using Unity. Heavily inspired by RimWorld and Prison Architect, ColonyZ will be about managing a Colony during a zombie apocalypse. You will be in control of construction, job assignment, and pretty much all function of the colony. The game is current heavily work in progress.
Download (Tech Demo) - 27MBFragmentum is a 3D sidescrolling platformer created around the theme of disability, in a team of 9 people (4 programmers and 5 artists). You play as Sir Thanatos, a knight who ironically is afraid of violence, who is tasked to restoring order to the Kingdom of INSERT KINGDOM NAME. In order to do this you will retrieve the two relic shards from the two bosses, the Venus Fly Trap and the Inferno Bat. Each boss features a unique, yet ironic weakness which you must exploit in order to defeat them. My role in the team was lead programmer, and responsible for the development of general AI, UI and the Bat boss, as well as managing the work distribution to other programmers in the team.
Download (Currently Unavailable)Project platform is a simple 2D platformer game created in Unity. The purpose of this project was to create a completely custom physics engine and AI pathfinding framework. It features a built-in level editor, as well as some provided default levels. The objective to the game is to collect all the coins in a level before the AI catches you.
Download - 12MB Source (Github)PuzzLUA is an educational game written as a part of my Univesity dissertation. It is a simple game designed to teach beginners the basics of scrpting in the Lua language. Each level the player is taught a new concept which they should then use to solve the puzzle for that level. This is done through writing Lua code to move a small red square to the red tile in each level.
Download - 12MB Source (Github)